Welcome to Gugila's GroundWiz plug-in for 3ds Max and Autodesk VIZ. Many artists that have ever tried to create good looking terrain textures know how hard it is to create them using standard tools. You may use a big photo from real life to map some far away mountain range. Or you could use a detailed but highly repetitive image of some ground material, like rock or grass to make it pleasing to the eye from close-up. But in the distance it loses its appeal. There are numerous tricks to combine the two methods and try to find some compromise, but it may be too complicated or time consuming to get a satisfying result. GroundWiz Terrain Map will help you create natural looking terrain textures with ease. In addition, using GroundWiz Planter along with GroundWiz Terrain Map, you will be able to merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. Also GroundWiz Variation Map will help you quickly add color variations to the nature scenes so that even the same plants look diverse in colors. |
GroundWiz Planter is a mass placement and instancing tool fully integrated with GroundWiz Terrain Map to create interactive scenes of nature/landscape. Until now, it has been very difficult or almost impossible to create a big scene of nature/landscape, using millions of trees, rocks, bushes, shrubs, grass and so on in 3ds Max/VIZ. Needless to say, it is hard to manage a huge number of objects while also making sure that each one of them maintains high quality. GroundWiz Planter is optimized to handle many objects at the same time by aggressively using LOD(Level of Detail) objects, instancing and view-dependent drawing routines. In addition, it will give you all the controls to plant as many objects precisely on a specific area where you desire the way you want. Planter works well with V-Ray, Brazil, Default Scanline, FinalRender Stage-1. Furthermore, Planter comes with a special mental ray geometry shader that allows hundreds of millions of triangles to be rendered when using mental ray. GroundWiz Variation Map allows users to quickly add variations to materials when creating large scenes with many objects - for example creating forests. Usually it's used to create color variations in which case it should be used as a diffuse map. But not limited to diffuse map, also it can be used as opacity map, bump, specular color, glossiness, etc. What GroundWiz Terrain Map, GroundWiz Planter, and GroundWiz Variation Map do is to facilitate your full use of 3ds Max/VIZ in creating natural 3d environments. It is completely integrated with 3ds Max/VIZ. It doesn't try to build a whole world or terrain for you, or give a set of predefined objects that would allow only little change or user input. Instead, it will give you control, power and flexibility to create and modify nature/landscape, using your own customized terrains and objects like trees, rocks, grass, houses or whatever objects you wish to use. GroundWiz Terrain Map will help you create a realistic looking terrain texture on the terrain you create or the one imported into 3ds Max/VIZ from real life via GroundWiz importer. On that terrain, GroundWiz Planter will help you create a nature scene while GroundWiz Variation Map will help you quickly add color variations to the nature scenes.
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