Parent Influence - Use parent layer's displacement and add it to the current layer's displacement based on the percentage amount. By using values less than 100%, current layer can decrease or remove displacement done by the parent layer.
Strength - Controls the amount of procedural displacement done by the current layer. This is an approximate value measured in 3ds Max units.
Detail - Controls the look of the procedural displacement. It works the same way as 'Detail' option for bump map found in the Bump Properties Group.
Seed (Randomize) - Used by the procedural displacement to create random look. Seed number works in the same way as Layer Random Value.
Noise Size - Noise Size controls how distinct features of the displacement map are spread out over the terrain. This does not imply that the texture will start repeating. It only decides if noticeable bigger features will be laid out over a bigger or smaller area. Displacement 'Noise Size' is usually automatically calculated from the main Noise Size parameter. However, it can be adjusted for each layer separately for more control.
Thickness - Each layer can be extruded or pushed-in based on this value. Units are standard 3ds Max units and can also be negative. Just like in case of bump's layer thickness, this effect will be most noticeable if layer's edge has reduced detail by using Border Detail option.
|
|
|
Green layer has no Thickness |
|
Green layer with Displacement Thickness |