Ground Objects - This is a ground, most likely a terrain, where plants are planted.
Add/Pick - Lets you add/pick ground objects.
Remove - Lets you delete the ground object selected.
Planted Objects - Plants are the main building blocks of GroundWiz Planter. Each plant can hold a single renderable object or a list of them when creating LOD (level of detail) objects. On top of that it holds collision data, animation offset, rendering type and more. For more, read GroundWiz Planter Technical Overview.
Each plant has a checkbox next to it. When it's off, plant will be hidden and basically not used.
Green light shows when the plant is active. Active plants will participate in planting operations: Plant Now, Clear, Brush Planting... Non active plants (P_PineB in the picture above) will not participate in planting operations, but will stay visible. They will also be considered for collision avoidance.
Info - There are two options to select information to show for each plant:
Objs: It shows how many plant instances are currently being used (placed).
Presence: Shows a ratio of how many plant instances will be placed compared to other plants when user starts planting. This ratio is calculated from each plant's Presence parameter.
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Objs: number of plant instances used |
Presence: occurrence percent for each plant to be planted |
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